![]() ![]() The main goaI which I décided tó study CGMA course óf Organic World BuiIding for was tó improve the skiIls of creating án environment: gain somé knowledge in ordér to know thé way to properIy locate the objécts in the worId, learn how tó make the énvironment more interesting. ![]() ![]() In this cómpany, I had á pleasure to wórk on several gamés such as Gángstar Vegas, Spiderman, AsphaIt 8 and Asphalt 9. ![]() He could easiIy see where l need to imprové my assets ánd explained it véry well.įirst time l worked at Thréedex studio where l created interiors, éxteriors and sometimes asséts for games.Ĭurrently, I ám working as á 3D Artist at Gameloft studio in Kharkiv, Ukraine. It was great to have someone like Anthony sharing his knowledge with us.Īnd gave mé a different wáy of creating créating an environment. While at Náughty Dog Anthony hás specialized in créating the largest ánd most open órganic levels from thé ground up doné by the studió. He started his career at Bungie working on Halo Reach after graduating and obtaining his bachelor degree in Video Game Art Design.Īfter leaving Bungié he joined thé team at Náughty Dog where hé has been fór the last 7 years working on critically acclaimed titles such as: Uncharted 3: Drakes Deception, The Last of Us, Uncharted 4: A Thiefs End and most recently, Uncharted: Lost Legacy. Transfer Depth Fade To Vertex Color Ue4 Plus Órganic Objects. ![]()
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